East Tropicana Avenue | Las Vegas, Nevada
Number One Escape Room tickets from $41.10 — choose your room below!

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Enter a Private, Story-Driven Challenge Near the Strip
Number One Escape Room offers private, 60-minute escape games built around cinematic sets, hidden clues, interactive puzzles, secret passages, and team-based challenges. Your group plays without being combined with strangers.
The five ticketed rooms featured on this page are located at the East Tropicana venue. Choose from the suspenseful Cabin and Shed story, a dark reimagining of Red Riding Hood, the colorful and family-friendly Witch House, or the psychedelic humor of Suzy’s Cell.
Each room has its own group-size limit, difficulty rating, atmosphere, and booking calendar. Select the room first, then use its dedicated ticket button to review available dates and start times.
Number One Escape Room is suited to couples, families with older children, friend groups, birthday celebrations, team-building outings, puzzle fans, and visitors comparing interactive indoor experiences with other Las Vegas tours and attractions.
Quick Facts about Number One Escape Room
- Starting Price: Tickets start at $41.10 per person.
- Featured Location: East Tropicana Avenue near the Las Vegas Strip.
- Address: 1775 E. Tropicana Ave., Suite 100, Las Vegas, NV 89119.
- Game Length: Each featured room provides up to 60 minutes of play.
- Booking Format: Every room is privately reserved for your group.
- Featured Rooms: The Cabin, The Shed, Red Riding Hood, Witch House, and Suzy’s Cell.
- Group Sizes: Most featured rooms accommodate 2–8 players. Red Riding Hood accommodates 2–6.
- Recommended Age: The venue recommends the games for ages 10 and older because of the puzzle difficulty.
- Minor Supervision: Participants younger than 16 must be accompanied by an adult who is at least 18.
- Arrival: Plan to arrive approximately 15 minutes before the reserved start time.
- Monday: 12:00 p.m.–10:30 p.m.
- Tuesday–Thursday: 2:00 p.m.–10:00 p.m.
- Friday: 12:00 p.m.–1:00 a.m.
- Saturday: 11:00 a.m.–1:00 a.m.
- Sunday: 12:00 p.m.–10:00 p.m.
- Parking: Free parking is available directly outside the venue.
- Accessibility: The operator states that the current building does not provide wheelchair access. Contact the venue before purchasing when an accommodation is needed.
Choose Your Number One Escape Room
Each room has a separate affiliate booking link. Review the theme, difficulty, player limit, availability, and cancellation terms for the specific game before purchasing.
The Cabin — Chapter One

- Difficulty: 3/5.
- Players: 2–8.
- Duration: Up to 60 minutes.
- Atmosphere: Suspenseful, cinematic, and intense.
- Best For: Horror fans, first-time players, experienced teams, couples, and group outings.
Your group becomes lost in the woods as a storm approaches. A light appears through the trees, leading everyone toward an isolated cabin where the signs of danger become increasingly difficult to ignore.
The Cabin is the first chapter of a connected story, but it can be played as a complete standalone escape game.
The Shed — Chapter Two

- Difficulty: 3.5/5.
- Players: 2–8.
- Duration: Up to 60 minutes.
- Atmosphere: Dark, physical, tense, and story-driven.
- Best For: Players seeking a more challenging horror-themed room.
The Shed continues the story that begins in The Cabin. Your group enters a killer’s hide-and-seek game involving darkness, secret passageways, crawl spaces, and a walkie-talkie that may become your only connection to help.
Playing The Cabin first adds story context, but The Shed can also be completed as a standalone game.
Red Riding Hood

- Difficulty: 3/5.
- Players: 2–6.
- Duration: Up to 60 minutes.
- Atmosphere: Dark, cinematic, strange, and occasionally humorous.
- Best For: Fairytale fans, mystery groups, horror fans, and creative puzzle solvers.
This dark reimagining of the familiar fairytale sends investigators into Grandmother’s house to uncover what really happened between Red Riding Hood and the wolf.
Hidden passageways, unexpected discoveries, and interactive puzzles gradually change the group’s understanding of the story and its characters.
Witch House

- Difficulty: 3/5.
- Players: 2–8.
- Duration: Up to 60 minutes.
- Atmosphere: Magical, colorful, whimsical, and family-friendly.
- Best For: Families, fantasy fans, first-time players, date nights, and mixed-age groups.
Enter a highly detailed witch’s house filled with glowing potions, spell books, magical effects, hidden chambers, and interactive challenges.
Witch House emphasizes fantasy and wonder rather than gore or intense scares, making it the most approachable option among the five rooms featured here.
Suzy’s Cell

- Difficulty: 3/5.
- Players: 2–8.
- Duration: Up to 60 minutes.
- Atmosphere: Psychedelic, eccentric, humorous, and adult-themed.
- Best For: Adult friend groups, returning escape-room players, birthdays, and visitors seeking an unusual theme.
Your group has been arrested and placed inside the cell once occupied by Suzy, a colorful Las Vegas character with ties to celebrities, organized crime, and a missing stash.
The story includes drug-related references and eccentric adult humor, making this room a better choice for mature groups than younger children.
Plan Your Escape Room Visit
- Choose the Room First: Each theme has its own booking calendar and affiliate ticket link.
- Book for the Correct Group Size: Most rooms accept 2–8 players, while Red Riding Hood accepts 2–6.
- Arrive Early: Plan to arrive approximately 15 minutes before the reserved start time for check-in and instructions.
- Expect a Private Game: Your group will not be combined with strangers.
- Allow One Hour: Each featured game provides up to 60 minutes inside the room.
- Use Teamwork: Search different areas, communicate discoveries, and avoid having everyone focus on the same puzzle.
- Request Hints: Game masters can provide assistance when the team becomes stuck.
- Bring Older Children: The venue recommends participation for ages 10 and older because of the puzzle complexity.
- Review the Theme: Some rooms contain horror elements, darkness, crawl spaces, or adult subject matter.
- Confirm Accessibility: Contact the venue before purchasing when anyone in the group has mobility, hearing, or other accommodation needs.
- Review Cancellation Terms: Policies vary among the separate room listings and may change. Confirm the final terms before paying.
Tips for Playing Number One Escape Room
- Match the room to your group: Witch House is the most family-friendly choice, while The Shed offers the highest listed difficulty.
- Start with The Cabin: Play The Cabin before The Shed when your group wants to experience the connected story in order.
- Do not ignore obvious objects: Examine the environment carefully before assuming a clue must be complicated.
- Say discoveries out loud: A detail that seems unimportant to one person may solve another player’s puzzle.
- Organize used clues: Separate completed items from objects that still need attention.
- Ask for a hint: A timely hint can keep the game moving without removing the satisfaction of solving the room.
- Keep the group moving: Split into smaller teams when the room allows several puzzles to be explored at once.
- Wear practical clothing: The Cabin and The Shed may involve bending, crouching, or crawling.
- Book weekends early: Popular rooms and evening start times may sell out in advance.
- Allow for traffic: East Tropicana can become congested, so leave enough time to park and check in before the reservation.
Number One Escape Room FAQ
Q: Will the group play with strangers?
A: No. Each featured escape room is a private experience reserved for the people included in your booking.
Q: Are the games suitable for first-time escape-room players?
A: Yes. The rooms welcome beginners, and game masters can provide hints. Witch House and The Cabin are approachable starting points for many first-time groups.
Q: Should The Cabin be played before The Shed?
A: Playing The Cabin first provides the intended story order, but both rooms are designed to work as complete standalone games.
Q: Which room is the least scary?
A: Witch House emphasizes colorful fantasy, magical effects, and family-friendly puzzles rather than horror, gore, or intense scares.
Q: Which rooms may be unsuitable for younger children?
A: The Cabin, The Shed, and Red Riding Hood contain suspenseful or dark themes. Suzy’s Cell includes adult drug-related references. Review the room theme before booking for children.
Q: Do players need advanced math or technical knowledge?
A: No. The games rely primarily on observation, basic logic, communication, written English, numbers, and teamwork rather than specialized academic knowledge.
Q: Can guests with mobility limitations participate?
A: The operator states that the current building does not provide wheelchair access, and some rooms may involve bending or crawling. Contact the venue before purchasing to discuss the selected room and needed accommodations.
Compare the five escape-room themes and choose the best challenge for your group.